
The focus mechanic rewards the player for taking snappy and decisive action while the charge mechanic encourages constant movement across the map. The game takes the isometric gameplay that is usually a place for slow, careful consideration and gives the player ample opportunities to defy that rule: while each individual floor of the tower is quite small, the player is given the chance to examine the terrain and the enemies and pick their movements quickly so the fun part can begin. Each floor brings a different challenge and despite this being the afterlife, watch out - the dead may not have as much time to rest in peace as one might think.Įvertried is all gameplay with some story sprinkled in and it does not take long to show you exactly why it’s confident on putting the focus there. The game features an amnesiac protagonist awakening in the afterlife and being told he must fight his way up the mysterious tower. Those ingredients don’t always come together to create a masterpiece but the genre is nothing if not full of potential.Įvertried takes its spin on the genre by mixing it with isometric, tactical gameplay. And of course, a nice sense of progression to keep you hungry for more runs. There are many aspects that make a roguelite great and not everyone agrees on them but from where I stand, the mixing of randomly generated challenges and heavy focus on player skill are the two main ingredients.

We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.Ī good roguelite game is a treat, and a hard one to prepare.
